Major modernization phase transitioning the puzzle engine from composite component rendering to locked 60 FPS GPU canvas execution (React Native Skia), introducing tactile motion interpolation, and refining tactical routing rules.
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GRAPHICS
React Native Skia GPU Board Engine: Transferred packet transit, Sentry scans, particle trails, and full grid tiles to dedicated hardware-accelerated Skia rendering, eliminating frame jitter during high-density multi-packet bursts.
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CONTROLS
Tactical Tile Glide & Motion Physics: Introduced 150ms smooth ease-out gliding for tap-moves and tap-swaps, animated 220ms flight paths between inventory tray and board, and responsive drag-preview snap-back for rejected drop attempts.
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GESTURES
Direct Drag-to-Swap: Operatives can now drag a placed board tile directly onto another occupied tile to trigger an instant location swap, protected by a 500ms safety buffer preventing accidental busy-state corruption.
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ART
Vector Neon Tile Iconography: Replaced placeholder glyphs with bespoke neon line vector icon paths across all tile families, visual previews, and tray slots.
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ENGINE
Catch-Up Ticks Clock Synchronization: Late engine ticks are now replayed (up to 5 per fire) rather than dropped, ensuring Timed Gates, Sentries, EMP fuses, and integrity decay maintain true real-time velocity regardless of device load.
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ICE RULES
Sentry Scanning Beams & EMP Timed Charges: Red Sentries actively project a forward scan beam that neutralizes uncloaked packets; payloads entering an EMP cell instantly arm a 500ms timed charge that locks and detonates.
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HUD
Integrity v2 & Throttle Decay Scaling: Decay rate scales dynamically with transmission throttle (0.5× at full speed, 2× at low speed). Upgraded in-game HUD to display independent baseline survival (N/1000) and bonus extraction (X/800) counters.
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COSMETICS
Operative Loadout & Custom Packet Trails: Added operative loadout interface enabling operatives to equip custom packet heads and particle trail effects.